Available at one of the yearly competitions where gamers compete against each other, Alzadick is not a full game, but a brief score-based shooter in the style of the 5-minute caravan modes in Hudson's 'Soldier' series. The usual collect-a-weapon system applies here, and there are also story modes which are nothing more than the score attacks with a bit of background text (in Japanese) to explain what is going on.
Alzadick does what it does well. Graphics are really nice, with some cool parallax and the game plays smoothly with no apparent issues. The main problem with it is that you are only getting 2 levels. If you are a big fan of the caravan stages in other games and love to play and replay to beat your score then you would certainly enjoy Alzadick. For anyone else, you'll find yourself wanting more and wishing that it had blossomed into a full release.
STAFF CREDITS: Set 'score' to 64000 on the options screen, 'time min' to 04, 'time sec' to 13 and 'sound' to 0F. When you exit, the credits are shown. If you re-enter options and make sure 'sound' is now 01, you will get a bonus screen when you exit again.
ARCADE MODE: In options, set 'score' to 64000, 'time min' to 04, 'time sec' to 13 and 'sound' to 0E. Exit options.
MUSIC TITLES: In options, set 'score' to 70000, 'time min' to 01, 'time sec' to 23 and 'sound' to 01, then exit.
ALTERNATE RECORDS SCREEN: In options, set 'score' to 70000, 'time min' to 03, 'time sec' to 11 and 'sound' to 01, then exit.